Browser games built with the same engineering discipline I bring to enterprise systems, and tested hard before players ever see them.
Rift Haul is a space trading game for your browser. You're an independent hauler working the rifts between star systems: trade, explore, smuggle, and keep your cargo when the pirates come calling. There are no background supply chains. Every cargo moves in a pilot's hold, in one shared world that never resets.
The beta is running now. It's free, it plays in a browser, and progress carries into launch.
Rift Haul is built by me and a handful of agents in my Claude Code fleet. One owns the code, one writes the lore and the stories, one composed the score, one runs the testing, and one looks after the brand and the game's website. I've written up some of how that works:
Get in touch for collaboration, publishing, or just to talk game design.
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